

I choose the Brotherhood as my primary allies, and built the teleporter in their airport base.

You appropriate this technology, and with the help of either the Brotherhood of Steel, the Minutemen, or the Railroad, you are tasked with warping into their base to get your son back, along with gathering info and killing things. No one has ever found it because there isn’t an actual entrance. Same result.You spend the whole game knowing practically nothing about The Institute, only that they were the ones who hired a mercenary to kidnap your son (with the death of your spouse being an unfortunate side-effect), and they release angry robots onto the landscape to do their bidding.Įventually, you learn that Synths get in and out of The Institute using teleportation. Just to be safe, though, I de-activated all of my mods and tried again. Note: I do have a lot of mods loaded, but nothing related to Far Harbor. So apparently I did (or didn't do) something earlier on that determined this outcome. I went back to a save from before approaching Avery, but still had the same results. Could that be what's killing my good vibes? I did NOT notify Allen about the evidence or have Teddy examine it, but I DID tell Avery about it and promise to keep it secret before confronting DiMA.

That people went to Echo Lumber on my word and haven't been heard Instead of mentioning the Rite of Passage I passed, he instead says When Allen speaks, I have both the "Shut up" AND "Acadia is innocent" speech checks. However, DiMA's trial doesn't go as planned: My plan was to talk down the crowd from attacking Acadia, then help the Children meet their precious Atom. During the quest " The Way Life Should Be", I convinced DiMA to turn himself in. Playing on PC, have done all quests for Far Harbor, have all four settlements going and over 65 happiness. I'm having an issue with one of Far Harbor's two main quests, so here's a spoiler-free description of what's happening:
